Web Presentation Design Principles
Step One - Defining a Goal
Clarify what is to be accomplished through this web presentation. The overall
objective should be clearly written out to ensure a definite understanding of
what is to be accomplished. This makes the design job considerably easier and
helps identify many problem areas right at the beginning.
Step Two - Know Your Audience
Although every web presentation is available to the world, most presentations
generally have a specific target audience in mind. This is extremely important
for determining both content and technology should be used. Some questions to
ask yourself are:
- Should the presentation be designed to support a specific browser, or
be as browser-independent as possible?
- Will the average user be accessing the presentation from a slower type
of internet connection (14400, 28800, etc)?
- What assumptions about the size of the computer screen are you going to
make?
- Will the average user be an experienced web user, or will there likely
be a large number of newbies?
- What are the consequences of each of these decisions?
Some methods of dealing with these issues are:
- Design a presentation with different versions for different browsers
- Create a presentation which uses only the most common features supported
by browsers in general. (This is a real tough one!)
- Add just enough "new technology" to encourage users to upgrade
their software/hardware to take full advantage of modern tenchology, yet
still be able to easily navigate and benefit from your presentation.
- Use animated GIFs to illustrate the advantages of your full-featured
presentation.
- Show images of your frame or Java enhanced version for those who do
not have Java- or frame-enabled browsers.
- Include educational information about your presentation and what is
required to experience it to the fullest. This demonstrates concern for
your users and provides added value to your presentation.
Step Three - Organization
Create a "road map" of how the information which will be presented
is related. This often relates closely to the map of how a visitor will navigate
through the presentation. Advanced graphics programs may be used, or simple
post-it notes stuck on a wall or table top to represent the various topics and
locations.
Step Four - Design a User Interface
Here are some guidelines for designing a user interface:
- Maintain familiarity. Attempt to create an interface which will
be familiar to your users.
- Be consistent. Various controls (such as buttons) and elements
may appear differently from page to page, but should elicit a consistent
action.
- Use logical structures. Start off the top levels with a minimal
number of general categories and simple information. Build to more complex
structures and detailed information as the user moves deeper into your
presentation.
- Minimize errors. Design your presentation to reduce the number of
mistakes a user can make.
- Be obvious. Make controls and objects look like they should do
what they are should. Buttons should look like something that is supposed
to be pressed.
- Don't be distracting. The main reason your presentation is here is
its content! Create a design which allows the user to focus primarily on
your content, while still able to locate any controls required, when needed.
- Feedback. User actions should produce an obvious effect.
- Points of view. Try to view each area within your presentation from
a users point of view.
- Speed. Different people absorb information at different rates.
Create a presentation which will allow the user to have control over how
fast they progress.
- Appropriateness. Make sure the design at all levels and technology
used appropriately matches the content of the presentation and the target
audience.
Remember that HTML descibes the general structure of the document, not the
actual layout of elements on the screen.
Create HTML documents which allow the browser to effectively display the contents
based upon the platform on which it is viewed. Don't design documents with your
browser and computer configuration as the "norm".
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